The Augmented Reality Market Size is Expected to Hit US$88.5 Billion by 2026

The Augmented Reality Market Size is Expected to Hit US$88.5 Billion by 2026
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The growing adoption of AR in healthcare applications is expected to drive the Augmented reality market

Augmented Reality (AR) has the potential to contribute to market growth because of its integration with smartphones, electronic gadgets, home appliances, headsets, etc. The global augmented reality market is predicted to expand from US$22.5 billion in 2021 to US$88.5 billion by 2026 at a CAGR of 31.5%. The rising demand for remote assistance and collaboration from enterprises that assist in workflow management and optimization is expected to propel market growth. AR plays an important role in the healthcare sector. The growing adoption of AR in healthcare applications is expected to drive the market's growth.

Several AR-based solution providers are collaborating with healthcare organizations to provide AR-powered healthcare applications for various purposes. AR technology also saves time during emergency surgery cases, which is another valuable advantage of deploying AR technology in this sector. Businesses are using augmented reality (AR) -based apps for tracking, identifying, and resolving technical issues as well as for tasks, such as retrofitting, assembling, manufacturing, and repairing production lines. The growing preference among individuals for smartphones, smart glasses, and other handheld and wearable devices is driving the adoption of mobile AR technology to provide immersive experiences. As such, companies are particularly exploring the potential of AR technology to offer a customized and interactive experience to customers.

The growing preference for using augmented reality in construction and architecture bodes well for the growth of the industry. AR technology can be used to prepare a 3D model of a plan using mobile devices to help architects in bridging the gap between imagination and reality. Similarly, in the education industry, AR can be used to provide more detailed, immersive, and real-view knowledge to students. The potential AR holds in helping students better understand educational concepts using 2D/3D modeling, discovery-based learning, AR books, AR games, and AR-based skill development also bodes well for the growth of the market.

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