Amid a recent uptick in VR headsets, Qualcomm's smart glasses are one of the biggest announcements. At the company's recent chip-focused event, the newest Snapdragon phone processors were announced, along with a brand-new line of AR glasses-optimized chips that point to the next wave of advanced smartglasses expected to arrive between 2023 and 2025, with possible features including eye tracking, hand tracking and wireless streaming to phones or from the cloud.
The Snapdragon AR2 Gen 1 is a different type of platform than the company's top-end XR2 processor, which is already in standalone VR headsets like the Meta Quest 2 and Pico 4. The AR2 focuses more on camera and sensor-based processing than on graphics, aiming to improve battery life on smaller glasses. The design is split into three co-processors, which are meant to live in each arm of a pair of smart glasses and also above the bridge. It's meant to cut down on wires and reduce overheating on future glasses designs.
Glasses using the AR2 Gen 1 may be a lot faster at using cameras for scanning and depth sensing: Qualcomm is promising faster AI for things like object recognition and hand tracking than even the XR2 chip found on headsets such as the Quest 2, but using half as much power as the XR2 chip. There's nowhere to hide a big battery on a normal-ish pair of glasses, which is why the AR2 Gen 1 aims to be efficient in ways that are reminiscent of the needs of wearables like smartwatches.
The AR2 Gen 1 chip won't be used for traditional VR headsets. According to Qualcomm, the resolution and field of view in AR glasses using these new chips won't be as good as what current VR is capable of. Existing AR glasses and headsets tend to have smaller viewing areas and rely on occasional pop-up graphics, versus the expansive full-field graphics and displays VR needs.
Qualcomm is leaning heavily on phones, computers, and the cloud to do a lot of the heavy lifting for these future glasses. The chipset includes Wi-Fi 7, and a range of phones running Qualcomm's Snapdragon chips, and the Snapdragon Spaces software platform could be used to wirelessly process AR graphics for these glasses. Essentially they're wearable peripherals, although the glasses could do some things on their own, too.
Eye tracking on the glasses comes with support for iris authentication, which is handled on glasses with a dedicated security chip. How that gets used by other manufacturers, however, remains to be seen.
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