Children need to be able to think critically, solve problems, and use logic so they can adapt when necessary. Today there is a better way of education that exists today. Through metaverse education, students will be able to experience their Learning like never before. Rather than being forced to learn despite little intrinsic motivation, students in the metaverse can try things out and even fail when there's no real consequence. With this new-age learning methodology, students can motivate themselves while they seek a problem that interests them within a context where solving it is necessary. The world is transforming rapidly, and children need to be prepared for this new environment.
The new emerging decentralized education platforms promise to be more efficient, better reflect priorities, encourage the participation of all stakeholders, and improve learning outcomes and quality of teaching. Decentralized education platforms offer an alternative solution by making education free from censorship and providing a secure platform for learning without any restrictions or limitations on knowledge sharing and creation. Moreover, it allows students to get a high-quality education from any place in the world. This will enable them to learn from their peers and local and international Subject Matter Experts without traveling long distances or paying expensive tuition fees.
When it comes to learning and education, how can educators use technology to create an environment where students get actively engaged in the learning process? The answer lies in the concept of active learning.
Active Learning is the key to critical thinking. Therefore, a good learning environment is essential to maximize the potential of critical thinking skills. As a teaching strategy, it helps students develop higher-order thinking skills by engaging them in activities that require them to make connections, solve problems or create new knowledge. In an educational metaverse, active learning can take place in virtual environments where students can interact with each other and their instructors.
It focuses on helping students learn by doing, which means students are asked to participate in activities that challenge and engage their minds and bodies, rather than passively listening to lectures or reading textbooks. At its core, active learning is about getting children involved in their education by helping them understand why they should learn something. It also provides them with opportunities to put what they have learned into practice through activities such as simulations or role-playing. Studies have shown that it enhances engagement, promotes critical thinking, improves retention, and boosts student achievement.
Increasing numbers of students believe augmented reality/virtual reality will make learning more engaging, but only a few perhaps feel it will improve their ability to learn or master content. Although there has been significant enthusiasm for AR/VR in the past five years, its ability to improve learning outcomes is uncertain. For example, students who used VR /AR tools to complete coursework for a science introductory subject class said they improved their subject mastery by an average of two letter grades after learning through these immersive hybrid learning platforms.
Metaverse schools are shaping a consequence-free virtual reality where students can learn more effectively. As the world becomes increasingly connected and innovative technology continues to advance exponentially, students have unprecedented access to resources that can enrich their Learning. However, with this new era of digital accessibility comes a problem: the marginal cost of adding one more student to an existing online course is essentially zero. This creates an incentive for centralized providers—school systems, universities, etc. to use technology to reduce costs and as a tool for providing quality education everywhere. Why is this important? Because today students are distracted by video games, which inspire them to solve problems within a specific context, not just for the sake of it. Therefore, this form of Learning encourages motivation and self-motivation, which become a catalyst and the keys to limitless Learning.
The education metaverse offers a realistic environment for Learning. The classroom looks and feels the same as a real-world counterpart. For example, students can become immersed in a scene from ancient Egypt in their history class. In the metaverse lab, science experiments become hazard-free. Students can consolidate their theoretical knowledge beyond real-world restrictions. Hands-on learning becomes more impactful in things like wiring a plug, medical surgeries, etc. Test scores improve because of this. With the help of learning technology like metaverse education, students can engage with and master critical concepts that are fun and interactive. The lesson plans and activities help students score high on their exams, from their class 7 final exams to their last semester of electrical engineering. Students learning through virtual storytelling will acquire knowledge faster than ever.
The DeEd revolution is about to become unstoppable. However, the global education system needs a significant overhaul. Blockchain technology has the potential to revolutionize the global education system and make learning more accessible, affordable, and flexible for all. Ed-tech learning platforms powered by blockchain will allow users from all over the world to collaborate on projects and assignments together regardless of their location or educational background. This transformation will enable people from all walks of life to collaborate and learn from each other irrespective of their socioeconomic status or country of origin. Over the next few years, over a billion new students will come online, many young individuals who have never used an online learning system. This influx of new workers will create the next tidal wave in the global economy.
In the face of this inflexibility, online education has dramatically impacted students and teachers. Online courses, often provided by smaller companies with no ties to the local school district, can offer customized learning experiences that better fit each student's needs. Therefore to compete with these smaller education platforms, traditional schools and districts need customizable blockchain tools that make their products more trustworthy and enable them to reach a larger audience. Creating those tools is one way we can encourage the growth of a decentralized-education system.
Yuvraj Krishan Sharma, Co-Founder, Edverse
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